It is very reliable and has tons of possibilities to archive every imaginable outcome. Vray is a program which is used by many professionals around the world for many years now. At this point I have to say that concerning to Otoy there are current developments to change this and even to enable a cloud based commercial gpu power support. Octane4Rhino on the other hand is strictly gpu based rendering and until now limited to one machine, so it is by far not as scalable a v4r. So vrays origin is CPU rendering which can be done one one single computer or on a huge network. I is a bit hard, since it is quite a complex task, both packages are absolutely great imho, they excel in different areas.įirst of all it is important to note that both engines come from different directions, although vray4Rhino has been receiving gpu rendering support (as part of the vray RT engine) in recent times, these capabilities are not 100% developed until now imho. Since i was asked by picajol in the octane forum to give some first hand info (since I use both), i will try to summarize some of my recent experiences with both render engines.
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